Research Article
Empathy in Game Scene Design
More Detail
1 Xiamen Academy of Arts and Design, Fuzhou University, Fuzhou 361000, China* Corresponding Author
International Journal of Social Sciences and Artistic Innovations, 5(2), 2025, 0006, https://doi.org/10.35745/ijssai2025v05.02.0006
Submitted: 21 September 2024, Published: 03 June 2025
OPEN ACCESS 32 Views 28 Downloads
ABSTRACT
Empathy, as a significant perspective in aesthetic design, has profoundly and enduringly influenced human feelings since its inception in psychological research in the 19th century. Western and Eastern cultures have interpreted empathy from various perspectives. Based on Western empathy theory and the aesthetics of Zhu Guangqian, we theoretically defined empathy in terms of a psychological mechanism and aesthetic appreciation. Based on the manifestation of empathy in physiology, emotion, and logic, we explored how to apply empathy in game design to create the atmosphere of game scenes, spatial construction, and the design of objects. Empathy reevaluates the impact of game scene design on the player’s experience.
CITATION (APA)
Wu, D., & Chu, Y. (2025). Empathy in Game Scene Design. International Journal of Social Sciences and Artistic Innovations, 5(2), 0006. https://doi.org/10.35745/ijssai2025v05.02.0006
REFERENCES
- Gou, S. (2018). Emotional resonance: The endogenous motivation of cultural scene building. Chinese Culture Forum, 4, 117–123.
- Liu, J.S., & Zhou, Y. (2008). The mechanism and affecting factors of children’s empathy. Psychological Science, 4, 917–921.
- Liu, S. (2006). Psychology of Design Art; Beijing, China: Tsinghua University Press.
- Peng, Y.G. (1998). Theory of Architectural Space Composition; Beijing, China: China Architecture & Building Press.
- Schell, J. (2008). The Art of Game Design: A Book of Lenses; Boca Raton, FL, USA: CRC Press.
- Su, X. (2021). On the body - mind unification mechanism in VR painting spaces: Based on Merleau⸺Ponty’s phenomenology of space. Theoretical Studies in Literature and Art, 41(5), 148–156.
- Tao, R. (2023). Research on visual information design strategies in the perspective of transference for digital media. Master’s thesis, Jingdezhen Ceramic University, Jingdezhen, China.
- Wang, J.M. (2024). Empathic performance of the relationship between self and others: Moral imagination of narrative perspective. Literature Criticism, 3, 1–8.
- Wang, Z. (2008). Discussing on empathy and aesthetic appreciation. Master’s thesis, Central China Normal University, Hubei Province, China.
- Yu, G.M., & Guo, J.Y. (2021). On the irrational mechanism of good story⸺telling: The irrational persuasion under context interactive system. Social Science Front, 10, 148–154.
- Yue, J.X. (1994). Aesthetic of transference in the perspective of Lippmann. Jianghuai Forum, 4, 25–29.
- Zeng, Y.G., & Fan, T.T. (2023). Media memory in the digital age: Audiovisual installation systems and the field of new memory. Modern Communication (Journal of Communication University of China), 45, 93–101.
- Zhu, G.Q. (2009). Literary Psychology; Shanghai, China: Fudan University Press.